Post-Jam Update: v1.2.0


I've spent the past while after the jam updating the game based on user feedback. This will probably be the last update I add, but if you have any suggestions feel free to add a comment. Also, the reason it's v1.2.0 is because v1.1.0 was finished during the jam. You can play that version on the github page.

Changelog:

  • Made the game open source! View it's github here
  • Levels now have timers
  • Fixed one of the issues with enemy sightlines
  • Fixed issue where snipers had terrible vision
  • Made the carbine burst fire
  • Added some lighting and post processing
  • Made snipers shoot faster
  • Made sniper bullets travel faster and hit harder
  • Added particles for the explosions
  • Removed level exits, instead having the player press "E" when all of the enemies are dead
  • I added aim assist (don't tell anyone)
  • Added teleporters
  • Added doors
  • Added buttons
  • Added volume sliders
  • Added 3 more levels
  • Removed the last level (it was garbage)

Files

dodge-roll-html.zip Play in browser
Jul 27, 2022
dodge-roll-linux.zip 24 MB
Jul 27, 2022
dodge-roll-windows.zip 21 MB
Jul 27, 2022
dodge-roll-mac.zip 39 MB
Jul 27, 2022

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